Gamestorming is a set of best practices compiled from the world’s most innovative people and companies, condensed into a lightweight, low-tech toolkit that applies tools and rules to the problems of collaboration and teamwork.
The approach is a mashup of game principles, game mechanics and work. It’s a set of methods for inventors, explorers, and change agents. A practice made of people, paper and passion.
Huge cultural shifts can be required to foster such an open culture of gamestorming…
It makes me wonder how much of this type of approach is managed internally vs how much is actually delivered by external agencies.